Tibia Special Conditions Guide

Tibia Characters can suffer from special conditions which can have diverse effects. They have one thing in common, however - all special conditions are temporary, and given time they will eventually disappear.

Poisoned: This condition of the damage type earth can be caused by spells or by certain monsters. Poisons can vary greatly in the total damage done, but any poisoning can easily be removed by using the “Antidote” spell or the “Antidote Rune”.
Burning: This is a harmful effect of the damage type fire which will cause your character to lose hit points for an extended period of time. Until it has ended a searing flame will appear on your character at regular intervals. The damage done by the fire depends on its cause.
Electrified: An effect of the damage type energy, electrification, leads to protracted hit point loss similar to the damage caused by fire. A flash of electrical energy will appear on your character at regular intervals, causing loss of hit points each time it appears. Similar to the condition of burning there is no remedy against electrification - all you can do is to heal the caused damage and to wait for the special condition to go away.
Drowning: Tibia has a special underwater area. Since nobody can survive without breathing fresh air, characters take damage if they walk underwater without wearing the right equipment. The only chance to survive is to quickly leave the water or to put on your life-saving diving helmet.
Freezing: This condition of the damage type ice is caused by the freezing breath of certain monsters. For an extended period of time, this condition causes your character to lose hit points at regular intervals. There is no medicine to cure this condition, but if you are near a priest, you can ask him to heal you.
Dazzled: If your character is marked as dazzled, a holy light has just struck you with pitiless strength. Similar to being electrified, your character loses a decreasing amount of hit points a few times. Also for this condition, caused by the damage type holy, exists no remedy and therefore all you can do is wait or to find a priest that can heal you.
Cursed: Have your health potions and healing spells ready, whenever a creature curses you. If your character is under this special condition of the damage type death, a black cloud is literally hanging over its head. For a considerable time, it will lose an increasing number of hit points at regular intervals. Unfortunately, there is no elixir to lift the curse, you will have to wait until the spook is over.
Drunk: The taverns on Tibia are popular places, and many adventurers enjoy relaxing from their wearisome travels over a pint of cool beer. However, Tibian beer is pretty strong, so don’t be surprised if your character has problems with walking in a straight line for a while.
Slowed: Some creatures or spells may slow your character down. Until the effect has ended or until it has been dispelled by using healing magic your character will walk much slower than usual. Note, however, that all other actions such as casting spells can be carried out normally.
Haste: This condition is the direct opposite of the “Slow” effect. As long as it lasts your character will move much faster, although any other character effects such as hit point regeneration or attack rate will not be sped up. Needless to say, this is a desirable effect. Characters can be hasted by spells or by special magical items.
Magic Shield: Another positive spell effect. Magic shields protect characters from hit point loss while they last, reducing their mana instead. However, note that if a character’s mana is reduced to zero, any further damage will be deducted from his hit points normally.
Strengthened: This condition is caused by various spells. Whenever such a spell is cast, one or several skills of the character have been raised for a certain time period. This condition can be found in most parties where characters, depending on their vocation, are able to raise the magic level, the regeneration of hit points, the weapon skills, or the shielding of party members.
Protection Zone: Whenever your character is standing in a protection zone, it will be indicated by this little symbol. When being in a protection zone, characters cannot perform any aggressive actions, however, it also means that characters are safe here as they cannot be attacked by creatures or other characters. For details please see the manual section on protection zones.
Logout Block: Although it is perhaps the most common condition, the logout block icon is special. Whenever your characters are involved in violence they will be barred from logging out. For details please see the manual section on logout block.
Protection Zone Block: A protection zone block is always accompanied also by a logout block. Whenever your character has attacked another character first, he will not only be unable to log out, but can also not enter any protection zones. However, there is no protection zone block if you attack a member of your party.

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This entry was posted on Wednesday, December 9th, 2009 at 2:38 am and is filed under Uncategorized. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

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